Verification of using multiple textures with three.js cubes

3d, javascript, three.js

Solution

Do this instead:

var cubeGeo = new THREE.BoxGeometry( 400, 400, 400, 1, 1, 1 );
var cube = new THREE.Mesh( cubeGeo, materials );

`materials` is an array of 6 three.js materials, one for each face.

See the Migration Guide: https://github.com/mrdoob/three.js/wiki/Migration-Guide.

EDIT: `CubeGeometry` has been renamed to `BoxGeometry` and `THREE.MeshFaceMaterial` has been deprecated.

three.js r.92

Problem

Can someone please verify the following code for three.js r53? It's taken from this question: How to use multiple materials in a Three.js cube? I tried this code and a few variations but I don't get visible cubes. My texture images are named as they should be. ``` var materials = []; for (var i=0; i<6; i++) { var img = new Image(); img.src = i + '.png'; var tex = new THREE.Texture(img); img.tex = tex; img.onload = function() { this.tex.needsUpdate = true; }; var mat = new THREE.MeshBasicMaterial({color: 0xffffff, map: tex}); materials.push(mat); } var cubeGeo = new THREE.CubeGeometry(400, 400, 400, 1, 1, 1, materials); var cube = new THREE.Mesh(cubeGeo, new THREE.MeshFaceMaterial()); ```

Original source