Java 3 Color Gradient
gradient, image, java, swing
Solution
Something like this?
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.*;
import javax.imageio.ImageIO;
import javax.swing.*;
public class ThreeWayGradient {
public static void main(String[] args) {
final BufferedImage image = new BufferedImage(
200, 200, BufferedImage.TYPE_INT_RGB);
Runnable r = new Runnable() {
@Override
public void run() {
Graphics2D g = image.createGraphics();
GradientPaint primary = new GradientPaint(
0f, 0f, Color.WHITE, 200f, 0f, Color.ORANGE);
GradientPaint shade = new GradientPaint(
0f, 0f, new Color(0, 0, 0, 0),
0f, 200f, new Color(0, 0, 0, 255));
g.setPaint(primary);
g.fillRect(0, 0, 200, 200);
g.setPaint(shade);
g.fillRect(0, 0, 200, 200);
JLabel l = new JLabel(new ImageIcon(image));
JOptionPane.showMessageDialog(null, l);
File f = new File(System.getProperty("user.home"),
"ThreeWayGradient.png");
try {
ImageIO.write(image, "png", f);
} catch (IOException ex) {
ex.printStackTrace();
}
}
};
SwingUtilities.invokeLater(r);
}
}
Making it into a factory method
..because it is prettier.
import java.awt.*;
import java.awt.image.BufferedImage;
import javax.swing.*;
public class ThreeWayGradient {
public static BufferedImage getThreeWayGradient(
int size,
Color primaryLeft,
Color primaryRight,
Color shadeColor) {
BufferedImage image = new BufferedImage(
size, size, BufferedImage.TYPE_INT_RGB);
Graphics2D g = image.createGraphics();
GradientPaint primary = new GradientPaint(
0f, 0f, primaryLeft, size, 0f, primaryRight);
int rC = shadeColor.getRed();
int gC = shadeColor.getGreen();
int bC = shadeColor.getBlue();
GradientPaint shade = new GradientPaint(
0f, 0f, new Color(rC, gC, bC, 0),
0f, size, shadeColor);
g.setPaint(primary);
g.fillRect(0, 0, size, size);
g.setPaint(shade);
g.fillRect(0, 0, size, size);
g.dispose();
return image;
}
/**
* Presumed to have a layout that shows multiple components.
*/
public static void addGradient(
JPanel p, int s, Color pL, Color pR, Color sh) {
JLabel l = new JLabel(new ImageIcon(getThreeWayGradient(s, pL, pR, sh)));
p.add(l);
}
public static void main(String[] args) {
Runnable r = new Runnable() {
@Override
public void run() {
JPanel gui = new JPanel(new GridLayout(2,4,1,1));
addGradient(gui,100,Color.YELLOW,Color.RED,Color.GREEN);
addGradient(gui,100,Color.GREEN,Color.YELLOW,Color.RED);
addGradient(gui,100,Color.RED,Color.GREEN,Color.YELLOW);
addGradient(gui,100,Color.BLUE,Color.MAGENTA,Color.PINK);
addGradient(gui,100,Color.WHITE,Color.RED,Color.BLACK);
addGradient(gui,100,Color.RED,Color.GREEN,Color.BLACK);
addGradient(gui,100,Color.BLUE,Color.PINK,Color.BLACK);
addGradient(gui,100,Color.BLUE,Color.CYAN,Color.BLACK);
JOptionPane.showMessageDialog(null, gui);
}
};
SwingUtilities.invokeLater(r);
}
}
Problem
I have a `JPanel`, and I would like to paint a gradient within it. I have the code below, but that only paints a 2 color gradient. I would like to add a 3rd but don't know how. What I want is to have the top left of the panel as white, top right red, and both bottom corners black. What would I have to do to achieve this, something that looks like this: ``` package pocketshop.util; import java.awt.Color; import java.awt.GradientPaint; import java.awt.Graphics; import java.awt.Graphics2D; import javax.swing.JPanel; public class ColorPicker extends JPanel{ public ColorPicker(){ repaint(); } @Override public void paintComponent(Graphics g){ super.paintComponent(g); Graphics2D g2d = (Graphics2D)g; int w = getWidth(); int h = getHeight(); GradientPaint gp = new GradientPaint( 0, 0, Color.white, 0, h, Color.black); g2d.setPaint(gp); g2d.fillRect(0, 0, w, h); } } ``` Edit: Possible solution I was able to come up with using 2 gradients one horizontal and one vertical, like this: ``` public void paintComponent(Graphics g){ super.paintComponent(g); Graphics2D g2d = (Graphics2D)g; int w = getWidth(); int h = getHeight(); // Vertical GradientPaint gp = new GradientPaint( 0, 0, new Color(0,0,0,0), 0, h, Color.black); // Horizontal GradientPaint gp2 = new GradientPaint( 0, 0, Color.white, w, 0, Color.red, true); g2d.setPaint(gp2); g2d.fillRect(0, 0, w, h); g2d.setPaint(gp); g2d.fillRect(0, 0, w, h); } ```