Register type with Unity to use constructor requiring parameter array
.net, c#, dependency-injection, unity-container
Solution
Why would you try and use an `InjectionConstructor` in the first place? Unity knows how to handle arrays out of the box.
The `params` keyword is just some syntactic sugar for the compiler. Under the cover `args2` is just a simple array.
[TestMethod]
public void TestMethod1()
{
var container = new UnityContainer();
// if you absolutely have to use an InjectionConstructor this should do the trick
// container.RegisterType<IMyClass, MyClass>(
// new InjectionConstructor(typeof(Class1), typeof(Class2[])));
container.RegisterType<IMyClass, MyClass>(
new InjectionConstructor(typeof(Class1), typeof(Class2[])));
container.RegisterType<Class2>("1");
container.RegisterType<Class2>("2");
container.RegisterType<Class2>("3");
var myClass = container.Resolve<IMyClass>() as MyClass;
Assert.IsNotNull(myClass);
Assert.IsNotNull(myClass.Arg2);
Assert.AreEqual(3, myClass.Arg2.Length);
}
interface IMyClass
{
}
class MyClass : IMyClass
{
public Class1 Arg1 { get; set; }
public Class2[] Arg2 { get; set; }
public MyClass(Class1 arg1, params Class2[] arg2)
{
Arg1 = arg1;
Arg2 = arg2;
}
}
class Class1
{
}
class Class2
{
}
Update
If you are only using some of the named registrations you will have to use the `ResolvedArrayParameter`.
container.RegisterType<IMyClass, MyClass>(
new InjectionConstructor(
typeof(Class1),
new ResolvedArrayParameter<Class2>(
new ResolvedParameter<Class2>("1"),
new ResolvedParameter<Class2>("2"))));
Brrr! This is super ugly but it should solve your problem.
Problem
Given the following constructor signature: ``` public MyClass(Class1 arg1, params Class2[] arg2) ``` How can I register MyClass with Unity passing in specific named types using an InjectionConstructor. I've tried the following: ``` unityContainer.RegisterType<IMyClass, MyClass>(new InjectionConstructor(typeof(Class1), new ResolvedParameter<IClass2>("name1"), new ResolvedParameter<IClass2>("name2"))) ``` but get an exception saying that there is no constructor with signature: ``` public MyClass(Class1 arg1, Class2 arg2, Class2 arg3) ``` I have got round the problem by overloading the MyClass constructor. Is there any way to do this without overloading the constructor?