How to listen to key press repetitively in Dart for games?
dart, keyboard, keypress
Solution
First of all, don't listen to `keyPress` events, because the "initial delay" depends on the operating system configuration! In fact, `keyPress` events may not even fire repetitively.
What you need to do is to listen to `keyDown` and `keyUp` events. You can make a helper for this.
class Keyboard {
HashMap<int, int> _keys = new HashMap<int, int>();
Keyboard() {
window.onKeyDown.listen((KeyboardEvent e) {
// If the key is not set yet, set it with a timestamp.
if (!_keys.containsKey(e.keyCode))
_keys[e.keyCode] = e.timeStamp;
});
window.onKeyUp.listen((KeyboardEvent e) {
_keys.remove(e.keyCode);
});
}
/**
* Check if the given key code is pressed. You should use the [KeyCode] class.
*/
isPressed(int keyCode) => _keys.containsKey(keyCode);
}
Then depending on what you do in your game, you probably have "a game loop" of some sort, in your `update()` method that gets called in every once in a while:
class Game {
Keyboard keyboard;
Game() {
keyboard = new Keyboard();
window.requestAnimationFrame(update);
}
update(e) {
if (keyboard.isPressed(KeyCode.A))
print('A is pressed!');
window.requestAnimationFrame(update);
}
}
Now your game loop checks repetitively for `A` key pressing.
Problem
I know that you can listen to key press and down events with Dart like: ``` var el = query('#el'); el.on.keyDown.add((e) {}); ``` But the problem here is that it fires only once. I want repetition. So, I tried `keyPress` instead, but it has a slight delay before the repetition. I am working on a game and I want it to fire instantly and repetitively.