QtRuby connect signals and slots with parameters/arguments
qt, qt4, qtruby, ruby
Solution
The short answer to your question is that you must declare your method signature for the slot to connect to, using the `slots` method:
class MainGUI < Qt::MainWindow
# Declare all the custom slots that we will connect to
# Can also use Symbol for slots with no params, e.g. :open and :save
slots 'open()', 'save()',
'tree_selected(const QModelIndex &,const QModelIndex &)'
def initialize(parent=nil)
super
@ui = Ui_MainWin.new # Created by rbuic4 compiling a Qt Designer .ui file
@ui.setupUi(self) # Create the interface elements from Qt Designer
connect_menus!
populate_tree!
end
def connect_menus!
# Fully explicit connection
connect @ui.actionOpen, SIGNAL('triggered()'), self, SLOT('open()')
# You can omit the third parameter if it is self
connect @ui.actionSave, SIGNAL('triggered()'), SLOT('save()')
# close() is provided by Qt::MainWindow, so we did not need to declare it
connect @ui.actionQuit, SIGNAL('triggered()'), SLOT('close()')
end
# Add items to my QTreeView, notify me when the selection changes
def populate_tree!
tree = @ui.mytree
tree.model = MyModel.new(self) # Inherits from Qt::AbstractItemModel
connect(
tree.selectionModel,
SIGNAL('currentChanged(const QModelIndex &, const QModelIndex &)'),
SLOT('tree_selected(const QModelIndex &,const QModelIndex &)')
)
end
def tree_selected( current_index, previous_index )
# …handle the selection change…
end
def open
# …handle file open…
end
def save
# …handle file save…
end
end
Note that the signatures passed to `SIGNAL` and `SLOT` do not include any variable names.
Also, as you concluded in your comment, it is simpler (and more Ruby-esque) to do away with the "slot" concept altogether and just use a Ruby block to connect the signal to invoke whatever method you like (or put the logic inline). Using the following syntax, you do not need to use the `slots` method to pre-declare your method or handling code.
changed = SIGNAL('currentChanged(const QModelIndex &, const QModelIndex &)')
# Call my method directly
@ui.mytree.selectionMode.connect( changed, &method(:tree_selected) )
# Alternatively, just put the logic in the same spot as the connection
@ui.mytree.selectionMode.connect( changed ) do |current_index, previous_index|
# …handle the change here…
end
Problem
I would like to know how I can connect to a signal that take parameters (using Ruby blocks). I know how to connect to one which does not take parameters: ``` myCheckbox.connect(SIGNAL :clicked) { doStuff } ``` However, this does not work: ``` myCheckbox.connect(SIGNAL :toggle) { doStuff } ``` It doesn't work because the toggle slot take a parameter `void QAbstractButton::toggled ( bool checked )`. How can I make it work with parameters? Thanks.