How make a game loop on the iPhone without using NSTimer
iphone, loops, opengl-es
Solution
If you don't wish to use `NSTimer` you can try running the `NSRunLoop` manually:
static BOOL shouldContinueGameLoop;
static void RunGameLoop() {
NSRunLoop *currentRunLoop = [NSRunLoop currentRunLoop];
NSDate *destDate = [[NSDate alloc] init];
do {
// Create an autorelease pool
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
// Run the runloop to process OS events
[currentRunLoop runUntilDate:destDate];
// Your logic/draw code goes here
// Drain the pool
[pool drain];
// Calculate the new date
NSDate *newDate = [[NSDate alloc] initWithTimeInterval:1.0f/45 sinceDate:destDate];
[destDate release];
destDate = newDate;
} while(shouldContinueGameLoop);
[destDate release];
}
Problem
In order to cleanly port my game to the iPhone, I'm trying to make a game loop that doesn't use NSTimer. I noticed in some sample code that, if using NSTimer, you'd set it up at the beginning with something like ``` self.animationTimer = [NSTimer scheduledTimerWithTimeInterval:animationInterval target:self selector:@selector(drawView) userInfo:nil repeats:YES]; ``` where drawView would look something like: ``` - (void)drawView { glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); mFooModel->render(); glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; } ``` When using this technique mFooModel renders fine, but I instead want to make my own game loop that calls drawView instead of having NSTimer call drawView 60 times a second. I would like something like: ``` while(gGameState != kShutDown) { [self drawView] } ``` Unfortunately when I do this, all I get is a black screen. Why does this happen? Is there anyway I can implement what I'm describing here? The reason I want to avoid NSTimer is because I want to do physics and AI updates in the game loop. I use my own clock/timer to keep track of the amount of time that has elapsed so that I can do this accurately. Rendering happens as fast as possible. I try to use some of the techniques as described in this article This is somewhat of an impulsive question (the one you do after you've been coding all day, get stuck, and hope the answer is there by morning) Cheers guys.