Getting Drawable Resource
android, android-resources, c#, drawable, xamarin.android
Solution
You're very close, but I think you're mixing Java and C#.
You can access this using the `Resource` structure. I've put both the Mono for Android and Java versions below for reference but in your case you want the C# version if you're using Mono for Android.
Mono for Android (C#)
Drawable icon = Resources.GetDrawable(Resource.Drawable.Icon);
Android SDK (Java)
Resources res = getResources();
Drawable icon = res.getDrawable(R.drawable.Icon);
Problem
I am using MonoDevelop for Android and i am trying to create a Drawable variable from an image in the resources folder. I have the following files in my Resources\drawable folder: ``` Icon.png monkey.png monkeyPurple.png ``` How do I create a Drawable variable that has the image obtained from one of these files? I have tried the following code: ``` Drawable icon = Drawable.CreateFromPath("Icon.png"); ``` This however does not work. If this is the correct way to load an image from file, do I need to have the full filename and path to the file? I have tried many combinations to access the image, with no luck. I have also tried the following: ``` Drawable icon = R.getResources().getDrawable(R.drawable.Icon); Drawable icon = R.getResources().getDrawable(R.drawable.monkey); ``` Also with no luck. Can I please have some help in correctly creating a Drawable variable that has an image from the resource folder? Thanks