Does UnityScript support Object Literal syntax?
monodevelop, unity-game-engine
Solution
UnityScript versus JavaScript have very different semantics.
Creating a new JavaScript file in Unity with this syntax will not compile.
#pragma strict
var x = {
y: 12 // error: BCE0005
};
function Start () {
Debug.Log (x.y); // error: BCE0019
}
This will give build errors:
NewBehaviourScript(4,5): BCE0005: unknown identifier: 'y'. NewBehaviourScript(8,17): BCE0019: 'y' is not a member of 'Boo.Lang.Hash'.
However, you could implement a `Hashtable`:
#pragma strict
var x:Hashtable = new Hashtable();
x["y"] = 12;
function Start () {
Debug.Log (x["y"]);
}
Problem
I hear that UnityScript is pretty close to JavaScript. Does UnityScript support the Object Literal syntax of JavaScript? e.g. ``` var x = { y: 12 }; ``` Strangely, searching google for `UnityScript "Object Literal"` yields no useful results.