Writing debuggers
c++, debugging, windows
Solution
This is indeed some information available.
DEBUG_EVENT (and the rest of the Debug API) is officially described in MSDN here: http://msdn.microsoft.com/en-us/library/windows/desktop/ms679308(v=vs.85).aspx
There is a nice CodeProject article: Writing a basic Windows debugger and its sequel: Writing Windows Debugger - Part 2
And finally, a complete list of references from Devon Strawn: How to write a (Windows) debugger - References
Problem
I am very dissatisfied at how little info is available on writing Windows debuggers. Most of the code I have was made by a long process of trial and error, the documentation obviously "thinks" most of the topics are too trivial while explaining in much detail obvious and useless things. I found 2 articles or so on it but not much stuff I didn't already know came out of it. Is there any documentation at all, and I mean complete documentation, or some GOOD article (not how to change a byte to 0xCC in vb.NET but real world stuff) about debuggers? Advanced debuggers with memory breakpoints. For now I didn't find a way for example how to find out how many bytes were being written in a GUARD_PAGE_VIOLATION. I just make a buffer before and after the code executes and compare. Also where to find info what lies in `debug_event.u.Exception.ExceptionRecord.ExceptionInformation`? (among other things that lay in debug_event) Do I really have to reverse the reversing environment myself?