Three.js - wrong axes or camera rotation

javascript, three.js

Solution

Your code is fine, but you have to add this to rotate it 90 degrees. Have a look at this: http://cssdeck.com/labs/threejsrotation/0 (line 18: `floor.rotation.x = -Math.PI / 2;`)

Rotation is just a `THREE.Vector3`, like position.

Problem

I'm trying to make a floor positioned horizontally, but it's positioned upright. What's wrong with my code? Maybe the camera rotation is off? I'm using three.js r52. ``` camera = new THREE.PerspectiveCamera (45, window.innerWidth / window.innerHeight, 1, 10000); camera.position.x = -500; camera.position.z = 0; scene = new THREE.Scene(); var floorGeometry = new THREE.PlaneGeometry(1000, 1000, 1, 1); var floorMaterial = new THREE.MeshBasicMaterial( {color:0x448844} ); var floor = new THREE.Mesh(floorGeometry, floorMaterial); scene.add(floor); controls = new THREE.FirstPersonControls(camera); controls.movementSpeed = 1000; controls.lookSpeed = 0.0; controls.lookVertical = true; ```

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