Is it better to skip OpenGL 2.X and start learning OpenGL 3.X?
3d, c, opengl
Solution
Learn whatever has the most learning materials written about it. NeHe's tutorials are a good place to start.
I did a little OpenGL work a few months ago, and while I don't remember the version I was programming to, I can tell you that it's the concepts that are the most important. This is especially true when you're just beginning and not dealing with shaders and whatnot.
(See Malte Clasen's answer.)
Problem
Are there huge differences in OpenGL 3.x vs 2.x? Is it waste of time learning OpenGL 2.x or are they both following the same concept? I think i read somewhere that 2.x was state based and that 3.x was not, is that correct?