how to flip a pixmap to draw to a texture in libgdx?

flip, java, libgdx, textures

Solution

I also don't see other option except to iterate the pixels:

public Pixmap flipPixmap(Pixmap src) {
    final int width = src.getWidth();
    final int height = src.getHeight();
    Pixmap flipped = new Pixmap(width, height, src.getFormat());

    for (int x = 0; x < width; x++) {
        for (int y = 0; y < height; y++) {
            flipped.drawPixel(x, y, src.getPixel(width - x - 1, y));
        }
    }
    return flipped;
}

Problem

So what I'm trying to do is to generate a background image for my game by drawing pixmaps to a texture. So far I can do that, but now I need to draw the pixmaps flipped in the X or Y axis to the texture. However I can't find anything to do so. The pixmap class does not provide that functionality. Then I thought I could draw a flipped texture region to a texture, but so far I haven't found how to do so. So I was wondering how can I do such a thing, would it be possible to flip a png image with other java libraries and then create a pixmap from that flipped image?

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