Why does a bitmap compare not equal to itself?

c#, gdi+, memcmp

Solution

Take a look at this, which pictorially illustrates a LockBits buffer - it shows the Rows of Strides and where Padding can appear at the end of the Stride (if it's needed).

https://web.archive.org/web/20141229164101/http://bobpowell.net/lockingbits.aspx

http://supercomputingblog.com/graphics/using-lockbits-in-gdi/

A stride is probably aligned to the 32bit (i.e. word) boundary (for efficiency purposes)...and the extra unused space at the end of the stride is to make the next Stride be aligned.

So that's what's giving you the random behaviour during the comparison...spurious data in the Padding region.

When you are using Format32bppRgb and Format32bppArgb that's naturally word aligned, so I guess you don't have any extra unused bits on the end, which is why it works.

Problem

This is a bit puzzling here. The following code is part of a little testing application to verify that code changes didn't introduce a regression. To make it fast we used `memcmp` which appears to be the fastest way of comparing two images of equal size (unsurprisingly). However, we have a few test images that exhibit a rather surprising problem: `memcmp` on the bitmap data tells us that they are not equal, however, a pixel-by-pixel comparison doesn't find any difference at all. I was under the impression that when using `LockBits` on a `Bitmap` you get the actual raw bytes of the image. For a 24 bpp bitmap it's a bit hard to imagine a condition where the pixels are the same but the underlying pixel data isn't. A few surprising things: - The differences are always single bytes that are `00` in one image and `FF` in the other. - If one changes the `PixelFormat` for `LockBits` to `Format32bppRgb` or `Format32bppArgb`, the comparison succeeds. - If one passes the `BitmapData` returned by the first `LockBits` call as 4th argument to the second one, the comparison succeeds. - As noted above, the pixel-by-pixel comparison succeeds as well. I'm a bit stumped here because frankly I cannot imagine why this happens. (Reduced) Code below. Just compile with `csc /unsafe` and pass a 24bpp PNG image as first argument. ``` using System; using System.Drawing; using System.Drawing.Imaging; using System.Runtime.InteropServices; class Program { public static void Main(string[] args) { Bitmap title = new Bitmap(args[0]); Console.WriteLine(CompareImageResult(title, new Bitmap(title))); } private static string CompareImageResult(Bitmap bmp, Bitmap expected) { string retval = ""; unsafe { var rect = new Rectangle(0, 0, bmp.Width, bmp.Height); var resultData = bmp.LockBits(rect, ImageLockMode.ReadOnly, bmp.PixelFormat); var expectedData = expected.LockBits(rect, ImageLockMode.ReadOnly, expected.PixelFormat); try { if (memcmp(resultData.Scan0, expectedData.Scan0, resultData.Stride * resultData.Height) != 0) retval += "Bitmap data did not match\n"; } finally { bmp.UnlockBits(resultData); expected.UnlockBits(expectedData); } } for (var x = 0; x < bmp.Width; x++) for (var y = 0; y < bmp.Height; y++) if (bmp.GetPixel(x, y) != expected.GetPixel(x, y)) { Console.WriteLine("Pixel diff at {0}, {1}: {2} - {3}", x, y, bmp.GetPixel(x, y), expected.GetPixel(x, y)); retval += "pixel fail"; } return retval != "" ? retval : "success"; } [DllImport("msvcrt.dll", CallingConvention = CallingConvention.Cdecl)] static extern int memcmp(IntPtr b1, IntPtr b2, long count); } ```

Original source

Related problems