FlowLayout on top of GridLayout not working
java, jframe, jpanel, layout-manager, swing
Solution
Here are a few suggestions:
Use a `GridLayout` for the top panel; in this case, zero means the number of rows is determined by the specified number of columns and the total number of components in the layout:
JPanel north = new JPanel(new GridLayout(0, 9));
Here's an outline of how you can make your center panel have a reasonable initial size; note how you can draw relative to the current size:
JPanel center = new JPanel() {
private static final int N = 256;
private static final String S = "Todo...";
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
int dx = (getWidth() - g.getFontMetrics().stringWidth(S)) / 2;
int dy = getHeight() / 2;
g.drawString(S, dx, dy);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(N, N);
}
};
You can construct your button names like this:
for (int i = 0; i < 26; i++) {
String letter = String.valueOf((char) (i + 'A'));
buttons[i] = new JButton(letter);
north.add(buttons[i]);
}
Make your panels instance variables and start on the event dispatch thread:
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
Hangman frame = new Hangman();
frame.setDefaultCloseOperation(EXIT_ON_CLOSE);
frame.add(frame.north, BorderLayout.NORTH);
frame.add(frame.center, BorderLayout.CENTER);
frame.add(frame.south, BorderLayout.SOUTH);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
});
Problem
I'm trying to create a hangman game and so far it's coming along GREAT, but the layout design just doesn't seem to fall into place! The alphabet is supposed to end up in a `FlowLayout` order on top of the Hangman picture with the buttons "Restart", "Help" "Add New Word" and "Exit" at the bottom! What am I doing wrong? ``` import java.awt.*; import java.awt.event.*; import javax.swing.*; import java.io.*; public class Hangman extends JFrame { int i = 0; static JPanel panel; static JPanel panel2; static JPanel panel3; public Hangman() { JButton[] buttons = new JButton[26]; panel = new JPanel(new FlowLayout()); panel2 = new JPanel(); panel3 = new JPanel(); JButton btnRestart = new JButton("Restart"); btnRestart.addActionListener(new ActionListener(){ public void actionPerformed(ActionEvent e) { } }); JButton btnNewWord = new JButton("Add New Word"); btnNewWord.addActionListener(new ActionListener(){ public void actionPerformed(ActionEvent e) { try { FileWriter fw = new FileWriter("Words.txt", true); PrintWriter pw = new PrintWriter(fw, true); String word = JOptionPane.showInputDialog("Please enter a word: "); pw.println(word); pw.close(); } catch(IOException ie) { System.out.println("Error Thrown" + ie.getMessage()); } } }); JButton btnHelp = new JButton("Help"); btnHelp.addActionListener(new ActionListener(){ public void actionPerformed(ActionEvent e) { String message = "The word to guess is represented by a row " + "of dashes, giving the number of letters and category of " + "the word. \nIf the guessing player suggests a letter " + "which occurs in the word, the other player writes it " + "in all its correct positions. \nIf the suggested " + "letter does not occur in the word, the other player " + "draws one element of the hangman diagram as a tally mark." + "\n" + "\nThe game is over when:" + "\nThe guessing player completes the word, or guesses " + "the whole word correctly" + "\nThe other player completes the diagram"; JOptionPane.showMessageDialog(null,message, "Help",JOptionPane.INFORMATION_MESSAGE); } }); JButton btnExit = new JButton("Exit"); btnExit.addActionListener(new ActionListener(){ public void actionPerformed(ActionEvent e) { System.exit(0); } }); ImageIcon icon = new ImageIcon("D:\\Varsity College\\Prog212Assign1_10-013803\\images\\Hangman1.jpg"); JLabel label = new JLabel(); label.setIcon(icon); String b[]= {"A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z"}; for(i = 0; i < buttons.length; i++) { buttons[i] = new JButton(b[i]); panel.add(buttons[i]); } panel2.add(label); panel3.add(btnRestart); panel3.add(btnNewWord); panel3.add(btnHelp); panel3.add(btnExit); } public static void main(String[] args) { Hangman frame = new Hangman(); frame.add(panel, BorderLayout.NORTH); frame.add(panel2, BorderLayout.CENTER); frame.add(panel3, BorderLayout.SOUTH); frame.pack(); frame.setVisible(true); } } ```