Using ARM NEON intrinsics to add alpha and permute
arm, cortex-a8, intrinsics, neon
Solution
The ARMCC disassembly isn't that fast either :
It isn't using the most appropriate instructions
It mixes VFP instructions with NEON ones which causes huge hiccups every time
Try this :
mov r2, r2, lsr #3
vmov.u8, d3, #0xff
loop:
vld3.8 {d0-d2}, [r0]!
subs r2, r2, #1
vswp d0, d2
vst4.8 {d0-d3}, [r1]!
bgt loop
bx lr
My suggested code isn't fully optimized either, but further "real" optimizations would harm the readability seriously. So I stop here.
Problem
I'm developing an iOS app that needs to convert images from RGB -> BGRA fairly quickly. I would like to use NEON intrinsics if possible. Is there a faster way than simply assigning the components? ``` void neonPermuteRGBtoBGRA(unsigned char* src, unsigned char* dst, int numPix) { numPix /= 8; //process 8 pixels at a time uint8x8_t alpha = vdup_n_u8 (0xff); for (int i=0; i<numPix; i++) { uint8x8x3_t rgb = vld3_u8 (src); uint8x8x4_t bgra; bgra.val[0] = rgb.val[2]; //these lines are slow bgra.val[1] = rgb.val[1]; //these lines are slow bgra.val[2] = rgb.val[0]; //these lines are slow bgra.val[3] = alpha; vst4_u8(dst, bgra); src += 8*3; dst += 8*4; } } ```