How to make TFrame with rounded corners?
delphi, delphi-2006, frame, user-interface
Solution
To answer your question how to make frame with rounded corners you can try something like this, but you will be dissatisfied with the result since the `CreateRoundRectRgn` used here has no antialiasing.
type
TFrame1 = class(TFrame)
Edit1: TEdit;
Button1: TButton;
protected
procedure SetBounds(ALeft, ATop, AWidth, AHeight: Integer); override;
end;
implementation
procedure TFrame1.SetBounds(ALeft, ATop, AWidth, AHeight: Integer);
var
Region: HRGN;
begin
inherited;
Region := CreateRoundRectRgn(0, 0, ClientWidth, ClientHeight, 30, 30);
SetWindowRgn(Handle, Region, True);
end;
Update:
Since GDI doesn't have any function that would support antialiasing for arc rendering, I've posted here an example of a round rectangle shape (just a pure filled round rectangle) that uses GDI+ (for this you will need GDI+ wrappers `from here`).
The following properties are important for its use:
- Color - is the shape fill color (can be enhanced of pen color, gradient etc.)
- Radius - is the radius (in pixels) of the circle used to draw the rounded corners
- AlphaValue - is the opacity value of the rendered round rectangle (just for fun :-)
unit RoundShape;
interface
uses
SysUtils, Classes, Controls, Graphics, GdiPlus;
type
TCustomRoundShape = class(TGraphicControl)
private
FRadius: Integer;
FAlphaValue: Integer;
procedure SetRadius(Value: Integer);
procedure SetAlphaValue(Value: Integer);
protected
procedure Paint; override;
property Radius: Integer read FRadius write SetRadius default 10;
property AlphaValue: Integer read FAlphaValue write SetAlphaValue default 255;
public
constructor Create(AOwner: TComponent); override;
end;
TRoundShape = class(TCustomRoundShape)
public
property Canvas;
published
property Align;
property AlphaValue;
property Anchors;
property Color;
property Constraints;
property DragCursor;
property DragKind;
property DragMode;
property Enabled;
property Font;
property ParentColor;
property ParentFont;
property ParentShowHint;
property PopupMenu;
property Radius;
property ShowHint;
property Visible;
property OnClick;
property OnContextPopup;
property OnDblClick;
property OnDragDrop;
property OnDragOver;
property OnEndDock;
property OnEndDrag;
property OnMouseActivate;
property OnMouseDown;
property OnMouseEnter;
property OnMouseLeave;
property OnMouseMove;
property OnMouseUp;
property OnStartDock;
property OnStartDrag;
end;
procedure Register;
implementation
{ TCustomRoundShape }
constructor TCustomRoundShape.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
Width := 213;
Height := 104;
FRadius := 10;
FAlphaValue := 255;
end;
procedure TCustomRoundShape.SetRadius(Value: Integer);
begin
if FRadius <> Value then
begin
FRadius := Value;
Invalidate;
end;
end;
procedure TCustomRoundShape.SetAlphaValue(Value: Integer);
begin
if FAlphaValue <> Value then
begin
FAlphaValue := Value;
Invalidate;
end;
end;
procedure TCustomRoundShape.Paint;
var
GPPen: TGPPen;
GPColor: TGPColor;
GPGraphics: IGPGraphics;
GPSolidBrush: IGPSolidBrush;
GPGraphicsPath: IGPGraphicsPath;
begin
GPGraphicsPath := TGPGraphicsPath.Create;
GPGraphicsPath.Reset;
GPGraphicsPath.AddArc(0, 0, FRadius, FRadius, 180, 90);
GPGraphicsPath.AddArc(ClientWidth - FRadius - 1, 0, FRadius, FRadius, 270, 90);
GPGraphicsPath.AddArc(ClientWidth - FRadius - 1, ClientHeight - FRadius - 1,
FRadius, FRadius, 0, 90);
GPGraphicsPath.AddArc(0, ClientHeight - FRadius - 1, FRadius, FRadius, 90, 90);
GPGraphicsPath.CloseFigure;
GPColor.InitializeFromColorRef(ColorToRGB(Color));
GPColor.Alpha := FAlphaValue;
GPPen := TGPPen.Create(GPColor);
GPSolidBrush := TGPSolidBrush.Create(GPColor);
GPGraphics := TGPGraphics.Create(Canvas.Handle);
GPGraphics.SmoothingMode := SmoothingModeAntiAlias;
GPGraphics.FillPath(GPSolidBrush, GPGraphicsPath);
GPGraphics.DrawPath(GPPen, GPGraphicsPath);
end;
procedure Register;
begin
RegisterComponents('Stack Overflow', [TRoundShape]);
end;
end.
And the result (with `SmoothingModeAntiAlias` smoothing mode applied):
One can say it's a big overhead to use GDI+ for such tiny thing but pure GDI render without antialiasing what makes the results looks ugly. Here is the example of the same round rectangle rendered by using pure GDI:
Problem
I want to make a component based on a `TFrame` with `TLMDShapeControl` (for drawing round corner background) and a `TEdit` control (that can be also a `TComboBox` or a `TDBEdit` and so on). After that I will use the "Add to Palette" command to turn it into a Reusable Component Control. The problem in that I need it to be width flexible and for that I had the idea of turn everything inside the Frame `alClient` and the `TEdit` with 5 pixel margin so the user can see the rounded corners. It was terrible because I can't use `Align` and set components one in the top of another. Now I have to copy and paste the components on every time I have to use it! :-((( The only way I see the right thing is to use only the `TEdit` with `alClient` and 5px margin and no `TShape`. Instead I could make the `TFrame` to be rounded corner with transparency, so it won't look ugly on of different colors or `TImages`. But how do I do that? Does anyone have any code sample?