How to get the starting/base address of a process in C++?
base-address, c++, memory, process, windows
Solution
Here's another way, written in Visual Studio 2015 but should be backwards compatible.
void GetBaseAddressByName(DWORD processId, const _TCHAR *processName)
{
_TCHAR szProcessName[MAX_PATH] = _TEXT("<unknown>");
HANDLE hProcess = OpenProcess(PROCESS_QUERY_INFORMATION |
PROCESS_VM_READ,
FALSE, processId);
if (NULL != hProcess)
{
HMODULE hMod;
DWORD cbNeeded;
if (EnumProcessModulesEx(hProcess, &hMod, sizeof(hMod),
&cbNeeded, LIST_MODULES_32BIT | LIST_MODULES_64BIT))
{
GetModuleBaseName(hProcess, hMod, szProcessName,
sizeof(szProcessName) / sizeof(_TCHAR));
if (!_tcsicmp(processName, szProcessName)) {
_tprintf(_TEXT("0x%p\n"), hMod);
}
}
}
CloseHandle(hProcess);
}
int notmain(void)
{
DWORD aProcesses[1024];
DWORD cbNeeded;
DWORD cProcesses;
// Get the list of process identifiers.
if (!EnumProcesses(aProcesses, sizeof(aProcesses), &cbNeeded))
return 1;
// Calculate how many process identifiers were returned.
cProcesses = cbNeeded / sizeof(DWORD);
// Check the names of all the processess (Case insensitive)
for (int i = 0; i < cProcesses; i++) {
GetBaseAddressByName(aProcesses[i], _TEXT("SpiderSolitaire.exe"));
}
return 0;
}
Problem
I'm testing this whole base/static pointer thing by using it on Microsoft's Spider Solitaire. So I got the base pointer of the amount of "moves" the player has used, and cheat engine tells me it's "SpiderSolitaire.exe+B5F78". So now I'm stuck on how to figure out what the starting address is of SpiderSolitaire.exe (of course this changes every time the program starts). How do I find the starting address of SpiderSolitaire.exe so I can add the offsets and get the real address of the "moves" value (in c++ of course)?