Capturing a time in milliseconds
c++, resolution, stl, timer
Solution
To have millisecond precision you have to use system calls specific to your OS.
In Linux you can use
#include <sys/time.h>
timeval tv;
gettimeofday(&tv, 0);
// then convert struct tv to your needed ms precision
`timeval` has microsecond precision.
In Windows you can use:
#include <Windows.h>
SYSTEMTIME st;
GetSystemTime(&st);
// then convert st to your precision needs
Of course you can use Boost to do that for you :)
Problem
The following piece of code is used to print the time in the logs: ``` #define PRINTTIME() struct tm * tmptime; time_t tmpGetTime; time(&tmpGetTime); tmptime = localtime(&tmpGetTime); cout << tmptime->tm_mday << "/" <<tmptime->tm_mon+1 << "/" << 1900+tmptime->tm_year << " " << tmptime->tm_hour << ":" << tmptime->tm_min << ":" << tmptime->tm_sec<<">>"; ``` Is there any way to add milliseconds to this?