How would you approach using D in a embedded real-time environment?

d, embedded

Solution

D isn't really meant for use in real-time applications, mostly because some language features of D rely on its garbage collector, and D's garbage collector is unpredictable and will sporadically pause your program to collect garbage. Quoting:

Garbage collection is not a panacea. There are some downsides:

- It is not predictable when a collection gets run, so the program can arbitrarily pause.

- The time it takes for a collection to run is not bounded. While in practice it is very quick, this cannot be guaranteed.

- All threads other than the collector thread must be halted while the collection is in progress.

You can still use D without a garbage collector (by managing memory manually, like in C/C++) - this will prevent you from using certain language features like associative arrays, and library functions that internally allocate memory without deallocating/returning a reference to it. D still excels in many areas not dependent on memory management (such as metaprogramming).

Problem

To all those familiar with D programming language, how would go about using it in a embedded real-time environment? I understand that it's original design is not targeted for real-time embedded environments, but this question is more about how would you go about making real-time capability happen. Which constructs of the language would be indispensable? Which constructs do you see would be a problem? Has anyone successfully used it in a embedded system? Any other thoughts or suggestions would be great.

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