Weird rounding in C

c, double, precision, rounding

Solution

What you are observing is the result of integer truncation. When doing integer division with two integer operands, the result will be another integer, with the fractional part thrown away. Note that this is different from rounding, e.g, with truncation 3.8 will become 3.

This will give you your expected output:

double sum = ((117+130) / 3.0) + ((130+13) / 3.0);

since we divide by `3.0` rather than `3`.

I.e., if at least one, or both of the operands in an integer division is a float type, the result will be a float. (Note that I'm using float/double here somewhat interchangeably with regard to `int`s and truncations)

In addition to appending a `.` or `.0` to values (`.0` will generate a `double`, while `.0f` will generate a `float` - as pointed out by @Morwenn's helpful comment below), we can also explicitly cast ints to floats, but it matters when we do it. A simple example (note that the values end up as `float` after the assignment in this example in any case since `v` is a `float`):

float v = 0;
                     /* values shown are BEFORE assignment */
v = (5 / 2);         /* value is 2 due to integer truncation before assignment */
v = (float) (5 / 2); /* 2.0 as integer division occurs 1st, then cast to float */
v = (float) 5 / 2;   /* 2.5 since 5 becomes 5.0 through casting first. */

I borrowed the above example from Division and floating points

Problem

Possible Duplicate: C programming division in the following code example the result should yield 130.0 yet once compiled, I get 129.0. Is the right hand side not producing enough precision to get an accurate result? Is there a way around this? ``` #include<stdio.h> int main(void) { double sum = ((117+130)/3) + ((130+13)/3); printf("sum: %f\n", sum); } ```

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