Motion Blur with WebGL and three.js
3d, animation, javascript, three.js, webgl
Solution
This example does a post processing pass of motionblur: http://mrdoob.github.com/three.js/examples/webgl_materials_cubemap_dynamic.html
Problem
Is there a way to achieve high-performance motion-blur effect in WebGL? I'm using Three.js, and the scene is a few simple plane objects with different textures. I move the camera in x axis.