How to do unit test console output with xUnit.net?
c#, console, unit-testing, xunit.net
Solution
Make console output a dependency. Since `Console.WriteLine` will redirect its output to `Console.Out` property, all you need is `TextWriter` instance:
public Test(TextWriter outputWriter, int number)
{
this.outputWriter = outputWriter;
this.number = number;
}
public void PrintValue()
{
outputWriter.WriteLine("Number: " + number);
}
In real application, you pass it `Console.Out` to print to system console. In test, you simply use fake writer (for example `StringWriter` based on `StringBuilder`):
const int NumberToPrint = 5;
var content = new StringBuilder();
var writer = new StringWriter(content);
var sut = new Test(writer, NumberToPrint);
sut.PrintNumber();
var actualOutput = content.ToString();
Assert.AreEqual(actualOutput, "Number: 5");
Problem
I have a method that prints private variable of the class. ``` public class Test { private int number; public Test(int number) { this.number = number; } public void PrintValue() { Console.WriteLine("Number: " + number); } } ``` How can I create an unit test to make sure it prints value I expected on console?