What options are there for GLSL shader development on OS X?
glsl, macos, opengl, shader
Solution
There's a tool called Shader Maker which is based on Qt. Lumina is also open source.
One of the best GLSL editors I've encountered is ATI's RenderMonkey, but there is sadly no Mac OS X version.
Quartz Composer (included with the OS X development tools) has some GLSL editing functionality but it's probably not what you want. This is an example of something developed using the tool.
Problem
Apple's Shader Builder is not terribly advanced. I was wondering if there are any better choices for OS X other than running something under bootcamp.