In JavaScript, what are specific reasons why creating functions within a loop can be computationally wasteful?

computation, javascript, loops

Solution

Because you're creating several `Function` objects instead of reusing just one.

Example of creating an identical function...

for (var i = 0; i < 10; i++) {
    // v--creating identical function in each iteration.
    (function(j) {
        var el = document.createElement('a');
        el.onclick = function() { alert(j); };
        document.body.appendChild(el);
    })(i);
}

Example of reusing a named function...

for (var i = 0; i < 10; i++) {
    var el = document.createElement('a');
      // ----------v---calling a reusable function
    el.onclick = createHandler(i);
    document.body.appendChild(el);
}

function createHandler(j) {
    return function() { alert(j); };
}

The two examples have the same outcome, but the second doesn't require the overhead of making two functions during the loop. Instead it creates just the one handler.

Problem

In JavaScript, what are specific reasons why creating functions within a loop can be computationally wasteful? On page 39 of JavaScript the Good Parts, Douglas Crockford states, "Avoid creating functions within a loop. It can be computationally wasteful". I can't seem to figure out why creating functions within a loop would be anymore wasteful than outside.

Original source

Related problems