Decompose projection matrix44 to left, right, bottom, top, near and far boundary values
android, opengl-es, qcar-sdk
Solution
Here are the resolutions of the equation systems Christian Rau referred to :
For an orthographic matrix :
near = (1+m34)/m33;
far = -(1-m34)/m33;
bottom = (1-m24)/m22;
top = -(1+m24)/m22;
left = -(1+m14)/m11;
right = (1-m14)/m11;
For a perspective matrix :
near = m34/(m33-1);
far = m34/(m33+1);
bottom = near * (m23-1)/m22;
top = near * (m23+1)/m22;
left = near * (m13-1)/m11;
right = near * (m13+1)/m11;
You can replace the values m11, m12, etc., by the formulas defined in the documentation for glOrtho and glFrustum to check it's correct.
Problem
Can any one help me to get left, right, bottom, top, near and far boundary values from projection matrix44?