Calling C# events from outside the owning class?
c#, events, inheritance
Solution
You just need to add a public method for invoking the event. Microsoft already does this for some events such as PerformClick for controls that expose a Click event.
public class CustomGUIElement
{
public void PerformClick()
{
OnClick(EventArgs.Empty);
}
protected virtual void OnClick(EventArgs e)
{
if (Click != null)
Click(this, e);
}
}
You would then do the following inside your example event handler...
public void CustomForm_Click(object sender, MouseEventArgs e)
{
_elements[0].PerformClick();
}
Problem
Is it possible under any set of circumstances to be able to accomplish this? My current circumstances are this: ``` public class CustomForm : Form { public class CustomGUIElement { ... public event MouseEventHandler Click; // etc, and so forth. ... } private List<CustomGUIElement> _elements; ... public void CustomForm_Click(object sender, MouseEventArgs e) { // we might want to call one of the _elements[n].Click in here // but we can't because we aren't in the same class. } } ``` My first thought was to have a function similar to: ``` internal enum GUIElementHandlers { Click, ... } internal void CustomGUIElement::CallHandler(GUIElementHandler h, object[] args) { switch (h) { case Click: this.Click(this, (EventArgs)args[0]); break; ... // etc and so forth } } ``` It's a horribly ugly kludge, but it should work... There must be a more elegant solution though? The .NET library does this all the time with message handlers and calling events in Control's. Does anyone else have any other/better ideas?