How to calculate vec4 cross product with glm?
math, vectormath
Solution
There is no such thing as a 4D vector cross-product; the operation is only defined for 3D vectors. Well, technically, there is a seven-dimensional vector cross-product, but somehow I don't think you're looking for that.
Since 4D vector cross-products aren't mathematically reasonable, GLM doesn't offer a function to compute it.
Problem
Why this throws an compilation error: no matching function for call to ‘cross(glm::vec4&, glm::vec4&)’ ``` glm::vec4 a; glm::vec4 b; glm::vec4 c = glm::cross(a, b); ``` but it works fine for vec3?