How do I make a camera follow an object in unity3d C#?
c#, camera, object, unity-game-engine
Solution
here you go . a full code.
Simple Following
using UnityEngine;
using System.Collections;
public class Follow: MonoBehaviour {
public Transform target;
public float smooth= 5.0f;
void Update (){
transform.position = Vector3.Lerp (
transform.position, target.position,
Time.deltaTime * smooth);
}
}
Advanced Following
using UnityEngine;
using System.Collections;
public class SmoothFollowScript: MonoBehaviour {
// The target we are following
public Transform target;
// The distance in the x-z plane to the target
public int distance = 10.0;
// the height we want the camera to be above the target
public int height = 10.0;
// How much we
public heightDamping = 2.0;
public rotationDamping = 0.6;
void LateUpdate (){
// Early out if we don't have a target
if (TargetScript.russ == true){
if (!target)
return;
// Calculate the current rotation angles
wantedRotationAngle = target.eulerAngles.y;
wantedHeight = target.position.y + height;
currentRotationAngle = transform.eulerAngles.y;
currentHeight = transform.position.y;
// Damp the rotation around the y-axis
currentRotationAngle = Mathf.LerpAngle (currentRotationAngle, wantedRotationAngle, rotationDamping * Time.deltaTime);
// Damp the height
currentHeight = Mathf.Lerp (currentHeight, wantedHeight, heightDamping * Time.deltaTime);
// Convert the angle into a rotation
currentRotation = Quaternion.Euler (0, currentRotationAngle, 0);
// Set the position of the camera on the x-z plane to:
// distance meters behind the target
transform.position = target.position;
transform.position -= currentRotation * Vector3.forward * distance;
// Set the height of the camera
transform.position.y = currentHeight;
// Always look at the target
transform.LookAt (target);
}
}
}
Problem
I have an object called Ball, and I added keyboard interactivity to it(WASD to move the ball) I need the camera to stay behind and follow the ball, but I am getting errors. ``` using UnityEngine; using System.Collections; public class ballmain : MonoBehaviour { public bool isMoving = false; public string direction; public float camX; public float camY; public float camZ; // Use this for initialization void Start () { Debug.Log("Can this run!!!"); } // Update is called once per frame void Update () { camX = rigidbody.transform.position.x -=10; camY = rigidbody.transform.position.y -=10; camZ = rigidbody.transform.position.z; camera.transform.position = new Vector3(camX, camY, camZ); //followed by code that makes ball move } } ``` I get error "Assets/ballmain.cs(18,44): error CS1612: Cannot modify a value type return value of 'UnityEngine.Transform.position'. Consider storing the value in a temporary variable" Does anyone know the answer? If I comment out the code about the camera the ball can move around.