C#: Circular enumeration of IEnumerable<T>
c#, ienumerable, ienumerator
Solution
You can use this extension method:
public static IEnumerable<T> Cyclic<T>(this IEnumerable<T> @this)
{
while (true)
foreach (var x in @this)
yield return x;
}
In that way:
public class GetNumberCommand : ICommand
{
private readonly IEnumerator<int> _commandState = new[] { 1, 2, 3 }.Cyclic().GetEnumerator();
public void Execute()
{
_commandState.MoveNext();
var state = _commandState.Current;
//
// Do stuff with state
//
}
public void Stop()
{
var state = _commandState.Current;
// Log state value. (2 for example)
}
}
Problem
There is the command hierarchy in my current application. ``` public interface ICommand { void Execute(); } ``` So, some commands are stateful, some are not. I need to enumerate IEnumerable in the circular way for some command implementation during command execution. ``` public class GetNumberCommand : ICommand { public GetNumberCommand() { List<int> numbers = new List<int> { 1, 2, 3 }; } public void Execute() { // Circular iteration here. // 1 => 2 => 3 => 1 => 2 => 3 => ... } public void Stop() { // Log current value. (2 for example) } } ``` `Execute` is called from time to time, so it is necessary to store the iteration state. How to implement that circular enumeration? I have found two solutions: Using the `IEnumerator<T>` interface. It looks like: ``` if (!_enumerator.MoveNext()) { _enumerator.Reset(); _enumerator.MoveNext(); } ``` Using the circular `IEnumerable<T>` (`yield` forever the same sequence): “Implementing A Circular Iterator” - HonestIllusion.Com. Maybe, there are more ways to achieve it. What would you recommend to use and why?