Multiple Threads passing an object reference to static helper method

java, methods, multithreading, static

Solution

will JVM create a new instance of the static method and its local variables into the Stack (excluding the object as it will be on the Heap) for every call by multiple threads?

Yes, that's exactly right.

If a static method only refers to local variables, it is automatically thread safe. (In fact, this holds for non-static methods as well.)

Generally speaking though, I would say you should avoid `static` if possible. In general it makes code harder to test and to reason about due to the fact that static members are in a sense global.

Problem

I am just a beginner in Java and have stumbled upon multi-threaded applications. I know this question is similar to some posts here but I couldn't find a better answer for my query. Basically, I want to pass an object to a static method and the method will just return an output based on the values/properties of the object. For every call, I am creating a new instance of the object and there is no chance in any way that I will modify the object inside the method. Now, my question is, will JVM create a new instance of the static method and its local variables into the Stack (excluding the object as it will be on the Heap) for every call by multiple threads? For a clear view of what I want to achieve, here is my code: TestConcurrent.java ``` import classes.Player; public class TestConcurrent { private static int method(Player player) { int y = (player.getPoints() * 10) + 1; try { Thread.sleep(1000); } catch (InterruptedException e) {} return ++y; } public static void main(String[] args) throws Exception { // Create 100 threads for(int i=1;i<=100;i++) { final int j = i; // Create a new Thread new Thread() { public void run() { // Create a new instance of the Player class Player player = new Player(j,j,"FirstName" + j, "LastName" + j); // Call static method() and pass a new instance of Player class System.out.println("Thread " + j + ": " + TestConcurrent.method(player)); // Check the values of the Player class after the call to the static method() System.out.println("Player" + player.getAcctId() + " : Points=" + player.getPoints() + " Name=" + player.getFirstName() + " " + player.getLastName()); } }.start(); } } } ``` Player.java ``` package classes; public class Player { private int acctId, points; String firstName, lastName; public Player(int acctId, int points, String firstName, String lastName) { this.acctId = acctId; this.points = points; this.firstName = firstName; this.lastName = lastName; } public int getAcctId() { return acctId; } public void setAcctId(int acctId) { this.acctId = acctId; } public int getPoints() { return points; } public void setPoints(int points) { this.points = points; } public String getFirstName() { return firstName; } public void setFirstName(String firstName) { this.firstName = firstName; } public String getLastName() { return lastName; } public void setLastName(String lastName) { this.lastName = lastName; } } ``` OUTPUT: Since I didn't put a synchronized keyword, the output will be different every time and it looks similar to the following: (output is correct and it is exactly what I am expecting, I just want to clarify that I am on the right path since I don't want to use synchronization as it will slow down the process because each thread will have to wait for the other thread to finish before it can call the static method) ``` Thread 2: 22 Player8 : Points=8 Name=FirstName8 LastName8 Thread 22: 222 Thread 26: 262 Thread 23: 232 Player23 : Points=23 Name=FirstName23 LastName23 Thread 21: 212 Player21 : Points=21 Name=FirstName21 LastName21 Thread 25: 252 Player25 : Points=25 Name=FirstName25 LastName25 Thread 20: 202 Thread 19: 192 Thread 24: 242 Player24 : Points=24 Name=FirstName24 LastName24 Player9 : Points=9 Name=FirstName9 LastName9 Thread 28: 282 ```

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