Multiple Projects one Source
air, android, flash, flash-builder, ios
Solution
Accessing and using Shared Library Project is the best way to be implemented for cross platform Projects. Other than this Approach you can use ant Build.
Problem
We have a program that we wish to deploy across multiple devices. - Standalone Captive AIR - Web based flash app - iOS app - Android app The code other than some UI stuff is identical in a lot of parts. I'm wondering what's the best approach. Should we have a shared library project or should we have one big project with different complier settings controlled through ant or some other method.