Command Pattern : How to pass parameters to a command?

c#, command-pattern, design-patterns

Solution

You'll need to associate the parameters with the command object, either by constructor or setter injection (or equivalent). Perhaps something like this:

public class DeletePersonCommand: ICommand
{
     private Person personToDelete;
     public DeletePersonCommand(Person personToDelete)
     {
         this.personToDelete = personToDelete;
     }

     public void Execute()
     {
        doSomethingWith(personToDelete);
     }
}

Problem

My question is related to the command pattern, where we have the following abstraction (C# code) : ``` public interface ICommand { void Execute(); } ``` Let's take a simple concrete command, which aims to delete an entity from our application. A `Person` instance, for example. I'll have a `DeletePersonCommand`, which implements `ICommand`. This command needs the `Person` to delete as a parameter, in order to delete it when `Execute` method is called. What is the best way to manage parametrized commands ? How to pass parameters to commands, before executing them ?

Original source

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