subclassing UIWindow while using storyboards
cocoa-touch, ios, iphone, objective-c, uiwindow
Solution
`UIWindow` in a Storyboard project can be subclassed as explained in Apple's `UIApplicationDelegate` reference:
window When a storyboard is being used, the application must present the storyboard by adding it to a window and putting that window on-screen. The application queries this property for the window. The retained reference to the window by this property is necessary to keep the window from being released. If the value of the property is `nil` (the default), the application creates a generic instance of `UIWindow` and assign it to this property for the delegate to reference. You may implement the getter method of this protocol to provide the application with a different window.
In other words in your `AppDelegate` implementation simply add the following getter
Objective-C
- (MyCustomWindow *)window
{
static MyCustomWindow *customWindow = nil;
if (!customWindow) customWindow = [[MyCustomWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
return customWindow;
}
Swift
var customWindow: MyCustomWindow?
var window: UIWindow? {
get {
customWindow = customWindow ?? MyCustomWindow(frame: UIScreen.mainScreen().bounds)
return customWindow
}
set { }
}
Problem
I have same issue as explained in this question: Where can I change the window my app uses from UIWindow to my own subclass "MyWindow" with storyboard? My question is how do i implement a 'window' getter method in my app delegate that returns 'MyWindow' subclass? Or maybe there is other ways to assign my subclass to my app's main window?