Efficient floating point comparison (Cortex-A8)
arm7, c, c++, cortex-a8, neon
Solution
If floats are 32-bit IEEE-754 and ints are 32-bit too and if there are no +infinity, -infinity and `NaN` values, we can compare floats as ints with a little trick:
#include <stdio.h>
#include <limits.h>
#include <assert.h>
#define C_ASSERT(expr) extern char CAssertExtern[(expr)?1:-1]
C_ASSERT(sizeof(int) == sizeof(float));
C_ASSERT(sizeof(int) * CHAR_BIT == 32);
int isGreater(float* f1, float* f2)
{
int i1, i2, t1, t2;
i1 = *(int*)f1;
i2 = *(int*)f2;
t1 = i1 >> 31;
i1 = (i1 ^ t1) + (t1 & 0x80000001);
t2 = i2 >> 31;
i2 = (i2 ^ t2) + (t2 & 0x80000001);
return i1 > i2;
}
int main(void)
{
float arr[9] = { -3, -2, -1.5, -1, 0, 1, 1.5, 2, 3 };
float thr;
int i;
// Make sure floats are 32-bit IEE754 and
// reinterpreted as integers as we want/expect
{
static const float testf = 8873283.0f;
unsigned testi = *(unsigned*)&testf;
assert(testi == 0x4B076543);
}
thr = -1.5;
for (i = 0; i < 9; i++)
{
printf("%f %s %f\n", arr[i], "<=\0> " + 3*isGreater(&arr[i], &thr), thr);
}
thr = 1.5;
for (i = 0; i < 9; i++)
{
printf("%f %s %f\n", arr[i], "<=\0> " + 3*isGreater(&arr[i], &thr), thr);
}
return 0;
}
Output:
-3.000000 <= -1.500000
-2.000000 <= -1.500000
-1.500000 <= -1.500000
-1.000000 > -1.500000
0.000000 > -1.500000
1.000000 > -1.500000
1.500000 > -1.500000
2.000000 > -1.500000
3.000000 > -1.500000
-3.000000 <= 1.500000
-2.000000 <= 1.500000
-1.500000 <= 1.500000
-1.000000 <= 1.500000
0.000000 <= 1.500000
1.000000 <= 1.500000
1.500000 <= 1.500000
2.000000 > 1.500000
3.000000 > 1.500000
Of course, it makes sense to precalculate that final integer value in `isGreater()` that's used in the comparison operator if your threshold doesn't change.
If you are afraid of undefined behavior in C/C++ in the above code, you can rewrite the code in assembly.
Problem
There is a big (~100 000) array of floating point variables, and there is a threshold (also floating point). The problem is that I have to compare each one variable from the array with a threshold, but NEON flags transfer takes a really long time (~20 cycles in accordance to a profiler). Is there any efficient way to compare these values? NOTE: As rounding error doesn't matter, I tried the following: ``` float arr[10000]; float threshold; .... int a = arr[20]; // e.g. int t = threshold; if (t > a) {....} ``` But in this case I getting the following processor command sequence: ``` vldr.32 s0, [r0] vcvt.s32.f32 s0, s0 vmov r0, s0 <--- takes 20 cycles as `vmrs APSR_nzcv, fpscr` in case of cmp r0, r1 floating point comparison ``` As conversion happens at NEON, there is no matter if I compare integers, by described way or floats.