Which method gets called the moment the activity is fully laid out and ready for user interaction?
android, android-activity
Solution
Commonsware is right, without explaining what your are trying to do and why, it's not possible to answer your question and I suspect, with detail, you are probably thinking about it the wrong way.
However, I do have some code where I needed to do some very funky layout stuff after everything had been measured.
I could have extended each of the view classes in the layout and overriden `onMeasure()` but that would have been a lot of work. So, I ended up doing this. Not great, but it works.
mainMenuLayout is the layout I needed to get funky with. The `onGlobalLayout` callback is called when the layout has completed drawing. `Utils.setTitleText()` is where the funkiness takes place and as I pass mainMenuLayout to it, it has access to the position and size of all of the child views.
mainMenuLayout.getViewTreeObserver().addOnGlobalLayoutListener(
new ViewTreeObserver.OnGlobalLayoutListener() {
@Override
public void onGlobalLayout() {
// only want to do this once
mainMenuLayout.getViewTreeObserver().removeGlobalOnLayoutListener(this);
// set the menu title, the empty string check prevents sub-classes
// from blanking out the title - which they shouldn't but belt and braces!
if (!titleText.equals("")){
Utils.setTitleText(_context,mainMenuLayout,titleText);
}
}
});
Problem
I need a way to run some code at the exact moment in which the activity is fully loaded, laid out, drawn and ready for the user's touch controls. Which method/listener does that?