Forcing drawingContext lines to snap to pixel boundaries
c#, wpf
Solution
You may draw the lines into a derived DrawingVisual that has the protected VisualEdgeMode property set to `EdgeMode.Aliased`:
public class MyDrawingVisual : DrawingVisual
{
public MyDrawingVisual()
{
VisualEdgeMode = EdgeMode.Aliased;
}
}
public class DrawingComponent : FrameworkElement
{
private DrawingVisual visual = new MyDrawingVisual();
public DrawingComponent()
{
AddVisualChild(visual);
using (DrawingContext dc = visual.RenderOpen())
{
dc.DrawLine(new Pen(Brushes.Black, 1d), new Point(100, 100), new Point(100, 200));
dc.DrawLine(new Pen(Brushes.Black, 1d), new Point(105.5, 100), new Point(105.5, 200));
dc.DrawLine(new Pen(Brushes.Black, 1d), new Point(112, 100), new Point(112, 200));
}
}
protected override int VisualChildrenCount
{
get { return 1; }
}
protected override Visual GetVisualChild(int index)
{
return visual;
}
}
Strange enough, but calling `RenderOptions.SetEdgeMode(visual, EdgeMode.Aliased)` on a non-derived DrawingVisual doesn't do the job.
Problem
I'm drawing a graph in a WPF application, but lines drawn using `drawingContext.DrawLine(...)` are drawn to sub-pixel boundaries. I'm able to get them to look nice by creating `Line` objects, but I don't want to create tens of thousands of those every time the visual is invalidated. How can I force them to fit to pixels?