How do I change a CCSprite's Dimensions after changing texture?

cocos2d-iphone

Solution

Try this:

CCTexture2D* texture = [[CCTextureCache sharedTextureCache] addImage:@"Circle.png"];

    if (texture)
    {
                // Get the size of the new texture:
        CGSize size = [texture contentSize];

        [sprite setTexture:texture];
                // use the size of the new texture:
        [sprite setTextureRect:CGRectMake(0.0f, 0.0f, size.width,size.height)];
     }

Problem

I have a piece of code in my iOS project that swaps the texture of a CCSprite via setTexture, like so: ``` [sprite setTexture:[[CCTextureCache sharedTextureCache] addImage:@"Circle.png"]]; ``` However, the dimensions of the CCSprite's texture before and after the swap are different, and as a result, the Circle.png texture is getting cropped; stuck at the size of original texture (as the circle is larger). How can I adjust the size after swapping the Texture? (Related, but not helpful in solving this)

Original source