get pixel color in instance
.net, c#, graphics, pixel
Solution
using System;
using System.Drawing;
using System.Runtime.InteropServices;
sealed class Win32
{
[DllImport("user32.dll")]
static extern IntPtr GetDC(IntPtr hwnd);
[DllImport("user32.dll")]
static extern Int32 ReleaseDC(IntPtr hwnd, IntPtr hdc);
[DllImport("gdi32.dll")]
static extern uint GetPixel(IntPtr hdc, int nXPos, int nYPos);
static public System.Drawing.Color GetPixelColor(int x, int y)
{
IntPtr hdc = GetDC(IntPtr.Zero);
uint pixel = GetPixel(hdc, x, y);
ReleaseDC(IntPtr.Zero, hdc);
Color color = Color.FromArgb((int)(pixel & 0x000000FF),
(int)(pixel & 0x0000FF00) >> 8,
(int)(pixel & 0x00FF0000) >> 16);
return color;
}
}
Using this, you can then do:
public static class ControlExts
{
public static Color GetPixelColor(this Control c, int x, int y)
{
var screenCoords = c.PointToScreen(new Point(x, y));
return Win32.GetPixelColor(screenCoords.X, screenCoords.Y);
}
}
So, in your case you can do:
var desiredColor = myForm.GetPixelColor(10,10);
Problem
I was searching through the posts on this site and i came across this: How do I get the colour of a pixel at X,Y using c#? would this method still be effective for trying to get the colour of a pixel just inside a form? If not, what would be a way to essentially "map" the form in an 2D array of color values? For example, I have a Tron game, and I want to check to see if the next location of the lightbike already contains another lightbike. Thanks, Ian