Draw objects at a minimum of one pixel wide
3d, c#, graphics, opengl, unity-game-engine
Solution
Why not draw a line and then draw the object on top?
Problem
I want to draw a very thin object and it disappears because of aliasing. Understandable of course. But I would like to ascertain that this object is on my screen. For at least 1 pixel wide. The thin object is not a simple OpenGL line, it is an actual 3D object. Is there a way to project this object to the screen or something to make it always visible, regardless of aliasing problems? (See image) I am using Unity3D, but have also access to simple OpenGL functions.