Drawing lines with mouse on canvas : Java awt
awt, graphics, java, swing
Solution
Here is a simple example of such "painting":
public static void main ( String[] args )
{
JFrame paint = new JFrame ();
paint.add ( new JComponent ()
{
private List<Shape> shapes = new ArrayList<Shape> ();
private Shape currentShape = null;
{
MouseAdapter mouseAdapter = new MouseAdapter ()
{
public void mousePressed ( MouseEvent e )
{
currentShape = new Line2D.Double ( e.getPoint (), e.getPoint () );
shapes.add ( currentShape );
repaint ();
}
public void mouseDragged ( MouseEvent e )
{
Line2D shape = ( Line2D ) currentShape;
shape.setLine ( shape.getP1 (), e.getPoint () );
repaint ();
}
public void mouseReleased ( MouseEvent e )
{
currentShape = null;
repaint ();
}
};
addMouseListener ( mouseAdapter );
addMouseMotionListener ( mouseAdapter );
}
protected void paintComponent ( Graphics g )
{
Graphics2D g2d = ( Graphics2D ) g;
g2d.setPaint ( Color.BLACK );
for ( Shape shape : shapes )
{
g2d.draw ( shape );
}
}
} );
paint.setSize ( 500, 500 );
paint.setLocationRelativeTo ( null );
paint.setVisible ( true );
}
it will remember all of the drawn shapes and with a small effort you can extend it to draw any other shapes you like.
Problem
The attempt is to enable drawing of figures(a line for now) with mouse on the awt canvas . Iam trying out java graphics for the first time . So not sure how to go about it . This is my first attempt : ``` package def.grafi; import java.awt.Canvas; import java.awt.Frame; import java.awt.Graphics; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import javax.imageio.ImageIO; public class Dra { Frame f = new Frame(); public void disp() { f.setBounds(100, 100, 200, 200); MosL ml = new MosL(); Can c = new Can(); f.add(c); c.addMouseListener(ml); c.addMouseMotionListener(ml); f.setVisible(true); } public static void main(String[] args) { Dra d = new Dra(); d.disp(); } public class MosL extends MouseAdapter { int sx = 0; int sy = 0; boolean onDrag = false; @Override public void mouseDragged(MouseEvent e) { if (onDrag) { int x = e.getX(); int y = e.getY(); Canvas comp = (Canvas) e.getSource(); Graphics g = comp.getGraphics(); // comp.repaint(); << for cleaning up the intermediate lines : doesnt work :( g.drawLine(sx, sy, x, y); return; } onDrag = true; sx = e.getX(); sy = e.getY(); System.out.println("Draggg"); } @Override public void mousePressed(MouseEvent e) { System.out.println("Pressed"); } @Override public void mouseReleased(MouseEvent e) { System.out.println("Released"); if (onDrag) onDrag = false; } } public class Can extends Canvas { @Override public void paint(Graphics g) { } } } ``` Problems : 1) When the windows is minimized and restored , the drawn line is gone (due to repaint) 2) What i want is the line should follow the mouse (when it is dragged) . the final line should extend from the point of pressing to the point of release of the mouse . Rite now , when the mouse moves , new lines are getting drawn . I am not sure how to clean up the intermediate lines from the canvas . Can someone help me out on these problems ?