3D Animation - CABasicAnimation and CATransform3D giving gap between views

caanimation, catransform3d, ios, ios5, iphone

Solution

At last solved my problem, messed up with anchor point

- (UIImage *)screenShot: (UIView *) aView
{
    // Arbitrarily masks to 40%. Use whatever level you like
    UIGraphicsBeginImageContext(hostView.frame.size);
    [aView.layer renderInContext:UIGraphicsGetCurrentContext()];
    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
    CGContextSetRGBFillColor (UIGraphicsGetCurrentContext(), 0, 0, 0, 0.4f);
    CGContextFillRect (UIGraphicsGetCurrentContext(), hostView.frame);
    UIGraphicsEndImageContext();
    return image;
}


- (CALayer *) createLayerFromView: (UIView *) aView transform: (CATransform3D) transform
{
    CALayer *imageLayer = [CALayer layer];
    imageLayer.anchorPoint = CGPointMake(1.0f, 1.0f);
    imageLayer.frame = (CGRect){.size = hostView.frame.size};
    imageLayer.transform = transform;  
    UIImage *shot = [self screenShot:aView];
    imageLayer.contents = (__bridge id) shot.CGImage;
    return imageLayer;
}

- (void)animationDidStart:(CAAnimation *)animation 
{
//    UIView *source = (UIView *) super.sourceViewController;
    [source removeFromSuperview];
}

- (void)animationDidStop:(CAAnimation *)animation finished:(BOOL)finished 
{
//    UIView *dest = (UIView *) super.destinationViewController;
    if (hostView !=nil) {
        NSLog(@"hostView %@",hostView);
        if (dest) {
    [hostView addSubview:dest];              
        }
    }

    [transformationLayer removeFromSuperlayer];
    if (delegate)
        SAFE_PERFORM_WITH_ARG(delegate, @selector(segueDidComplete), nil);

}

-(void)animateWithDuration: (CGFloat) aDuration
{
    CAAnimationGroup *group = [CAAnimationGroup animation]; 
    group.delegate = self; 
    group.duration = aDuration; 

    CGFloat halfWidth = hostView.frame.size.width / 2.0f;
    float multiplier = goesForward ? -1.0f : 1.0f;

    CABasicAnimation *translationX = [CABasicAnimation animationWithKeyPath:@"sublayerTransform.translation.x"];
    translationX.toValue = [NSNumber numberWithFloat:multiplier * halfWidth];

    CABasicAnimation *translationZ = [CABasicAnimation animationWithKeyPath:@"sublayerTransform.translation.z"];
    translationZ.toValue = [NSNumber numberWithFloat:-halfWidth];

    CABasicAnimation *rotationY = [CABasicAnimation animationWithKeyPath:@"sublayerTransform.rotation.y"]; 
    rotationY.toValue = [NSNumber numberWithFloat: multiplier * M_PI_2];

    group.animations = [NSArray arrayWithObjects: rotationY, translationX, translationZ, nil];
    group.fillMode = kCAFillModeForwards; 
    group.removedOnCompletion = NO;

    [CATransaction flush];
    [transformationLayer addAnimation:group forKey:kAnimationKey];

}

- (void) constructRotationLayer
{
//    UIView *source = (UIView *) super.sourceViewController;
//    UIView *dest = (UIView *) super.destinationViewController;
    hostView = source.superview;

    transformationLayer = [CALayer layer];
    transformationLayer.frame = hostView.bounds;
    transformationLayer.anchorPoint = CGPointMake(0.5f, 0.5f);
    CATransform3D sublayerTransform = CATransform3DIdentity; 
    sublayerTransform.m34 = 1.0 / -1000;
    [transformationLayer setSublayerTransform:sublayerTransform];   
    [hostView.layer addSublayer:transformationLayer];

    CATransform3D transform = CATransform3DMakeTranslation(0, 0, 0);
    [transformationLayer addSublayer:[self createLayerFromView:source transform:transform]];

    transform = CATransform3DRotate(transform, M_PI_2, 0, 1, 0);
    transform = CATransform3DTranslate(transform, hostView.frame.size.width, 0, 0);
    if (!goesForward) 
    {
        transform = CATransform3DRotate(transform, M_PI_2, 0, 1, 0);
        transform = CATransform3DTranslate(transform, hostView.frame.size.width, 0, 0);
        transform = CATransform3DRotate(transform, M_PI_2, 0, 1, 0);
        transform = CATransform3DTranslate(transform, hostView.frame.size.width, 0, 0);
    }

    [transformationLayer addSublayer:[self createLayerFromView:dest transform:transform]];
}

- (void)perform
{
    [self constructRotationLayer];
    [self animateWithDuration:0.4f];
}

Problem

So,I am trying to implement an animation which is in this app http://itunes.apple.com/us/app/spg-mobile-app/id312306003?mt=8 which is in the first view I have implemented animation for flipping views and i am succeeded in animating one side and when i have given the reverse logic for reverse flipping, it is giving some gap between views here is my code ``` - (UIImage *)screenShot: (UIView *) aView { // Arbitrarily masks to 40%. Use whatever level you like UIGraphicsBeginImageContext(hostView.frame.size); [aView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); CGContextSetRGBFillColor (UIGraphicsGetCurrentContext(), 0, 0, 0, 0.4f); CGContextFillRect (UIGraphicsGetCurrentContext(), hostView.frame); UIGraphicsEndImageContext(); return image; } - (CALayer *) createLayerFromView: (UIView *) aView transform: (CATransform3D) transform { CALayer *imageLayer = [CALayer layer]; imageLayer.anchorPoint = CGPointMake(1.0f, 1.0f); imageLayer.frame = (CGRect){.size = hostView.frame.size}; imageLayer.transform = transform; UIImage *shot = [self screenShot:aView]; imageLayer.contents = (__bridge id) shot.CGImage; return imageLayer; } - (void)animationDidStart:(CAAnimation *)animation { UIView *source = (UIView *) _source; [source removeFromSuperview]; } - (void)animationDidStop:(CAAnimation *)animation finished:(BOOL)finished { UITableView *dest = (UITableView *) destination; dest.frame = CGRectMake(160, 0, 160, 460); [hostView addSubview:dest]; [transformationLayer removeFromSuperlayer]; //if (delegate) //SAFE_PERFORM_WITH_ARG(delegate, @selector(segueDidComplete), nil); } -(void)animateWithDuration: (CGFloat) aDuration { goesForward=FALSE ; CAAnimationGroup *group = [CAAnimationGroup animation]; group.delegate = self; group.duration = aDuration; CGFloat halfWidth = hostView.frame.size.width; // 2.0f; float multiplier = goesForward ? -1.0f : 1.0f; CABasicAnimation *translationX = [CABasicAnimation animationWithKeyPath:@"sublayerTransform.translation.x"]; translationX.toValue = [NSNumber numberWithFloat:multiplier * halfWidth]; CABasicAnimation *translationZ = [CABasicAnimation animationWithKeyPath:@"sublayerTransform.translation.z"]; translationZ.toValue = [NSNumber numberWithFloat:-200.0]; //halfWidth]; CABasicAnimation *rotationY = [CABasicAnimation animationWithKeyPath:@"sublayerTransform.rotation.y"]; rotationY.toValue = [NSNumber numberWithFloat: multiplier * M_PI_2]; group.animations = [NSArray arrayWithObjects: rotationY, translationX, translationZ, nil]; group.fillMode = kCAFillModeForwards; group.removedOnCompletion = NO; [CATransaction flush]; [transformationLayer addAnimation:group forKey:kAnimationKey]; } - (void) constructRotationLayer { UIView *source = (UIView *) _source; UIView *dest = (UIView *) destination; hostView = [source superview]; // if ([hostView isKindOfClass:[UIWindow class]]) { // NSLog(@"I am window class"); // } transformationLayer = [CALayer layer]; transformationLayer.frame = hostView.bounds; //CGRectMake(40, 0, 280, 460); transformationLayer.anchorPoint = CGPointMake(0.5f, 0.5f); CATransform3D sublayerTransform = CATransform3DIdentity; sublayerTransform.m34 = 1.0 / -1000; [transformationLayer setSublayerTransform:sublayerTransform]; [hostView.layer addSublayer:transformationLayer]; CATransform3D transform = CATransform3DMakeTranslation(0, 0, 0); [transformationLayer addSublayer:[self createLayerFromView:source transform:CATransform3DRotate(transform, M_PI_2, 0, 0, 0)]]; transform = CATransform3DRotate(transform, M_PI_2, 0, 1, 0); transform = CATransform3DTranslate(transform, hostView.frame.size.width, 0, 0); if (!goesForward) { transform = CATransform3DRotate(transform, M_PI_2, 0, 1, 0); transform = CATransform3DTranslate(transform, hostView.frame.size.width, 0, 0); transform = CATransform3DRotate(transform, M_PI_2, 0, 1, 0); transform = CATransform3DTranslate(transform, hostView.frame.size.width, 0, 0); } [transformationLayer addSublayer:[self createLayerFromView:dest transform:transform]]; } - (void)perform { [self constructRotationLayer]; [self animateWithDuration:0.4f]; } ``` So, here i am calling perform method first and Here i have uploaded my total code Here This Code worked for me a bit but still getting some gap, the thing is the frame of the going view and coming view should be same ``` - (UIImage *)screenShot: (UIView *) aView { // Arbitrarily masks to 40%. Use whatever level you like UIGraphicsBeginImageContext(hostView.frame.size); [aView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); CGContextSetRGBFillColor (UIGraphicsGetCurrentContext(), 0, 0, 0, 0.4f); CGContextFillRect (UIGraphicsGetCurrentContext(), hostView.frame); UIGraphicsEndImageContext(); return image; } - (CALayer *) createLayerFromView: (UIView *) aView transform: (CATransform3D) transform { CALayer *imageLayer = [CALayer layer]; imageLayer.anchorPoint = CGPointMake(1.0f, 1.0f); imageLayer.frame = (CGRect){.size = hostView.frame.size}; imageLayer.transform = transform; UIImage *shot = [self screenShot:aView]; imageLayer.contents = (__bridge id) shot.CGImage; return imageLayer; } - (void)animationDidStart:(CAAnimation *)animation { // UIView *source = (UIView *) super.sourceViewController; [source removeFromSuperview]; } - (void)animationDidStop:(CAAnimation *)animation finished:(BOOL)finished { // UIView *dest = (UIView *) super.destinationViewController; if (hostView !=nil) { NSLog(@"hostView %@",hostView); if (dest) { [hostView addSubview:dest]; } } [transformationLayer removeFromSuperlayer]; if (delegate) SAFE_PERFORM_WITH_ARG(delegate, @selector(segueDidComplete), nil); } -(void)animateWithDuration: (CGFloat) aDuration { CAAnimationGroup *group = [CAAnimationGroup animation]; group.delegate = self; group.duration = aDuration; CGFloat halfWidth = hostView.frame.size.width / 2.0f; float multiplier = goesForward ? -1.0f : 1.0f; CABasicAnimation *translationX = [CABasicAnimation animationWithKeyPath:@"sublayerTransform.translation.x"]; translationX.toValue = [NSNumber numberWithFloat:multiplier * halfWidth]; CABasicAnimation *translationZ = [CABasicAnimation animationWithKeyPath:@"sublayerTransform.translation.z"]; translationZ.toValue = [NSNumber numberWithFloat:-halfWidth]; CABasicAnimation *rotationY = [CABasicAnimation animationWithKeyPath:@"sublayerTransform.rotation.y"]; rotationY.toValue = [NSNumber numberWithFloat: multiplier * M_PI_2]; group.animations = [NSArray arrayWithObjects: rotationY, translationX, translationZ, nil]; group.fillMode = kCAFillModeForwards; group.removedOnCompletion = NO; [CATransaction flush]; [transformationLayer addAnimation:group forKey:kAnimationKey]; } - (void) constructRotationLayer { // UIView *source = (UIView *) super.sourceViewController; // UIView *dest = (UIView *) super.destinationViewController; hostView = source.superview; transformationLayer = [CALayer layer]; transformationLayer.frame = hostView.bounds; transformationLayer.anchorPoint = CGPointMake(0.5f, 0.5f); CATransform3D sublayerTransform = CATransform3DIdentity; sublayerTransform.m34 = 1.0 / -1000; [transformationLayer setSublayerTransform:sublayerTransform]; [hostView.layer addSublayer:transformationLayer]; CATransform3D transform = CATransform3DMakeTranslation(0, 0, 0); [transformationLayer addSublayer:[self createLayerFromView:source transform:transform]]; transform = CATransform3DRotate(transform, M_PI_2, 0, 1, 0); transform = CATransform3DTranslate(transform, hostView.frame.size.width, 0, 0); if (!goesForward) { transform = CATransform3DRotate(transform, M_PI_2, 0, 1, 0); transform = CATransform3DTranslate(transform, hostView.frame.size.width, 0, 0); transform = CATransform3DRotate(transform, M_PI_2, 0, 1, 0); transform = CATransform3DTranslate(transform, hostView.frame.size.width, 0, 0); } [transformationLayer addSublayer:[self createLayerFromView:dest transform:transform]]; } - (void)perform { [self constructRotationLayer]; [self animateWithDuration:0.4f]; } ```

Original source