boost::signals2 slot as a non-static function member?
boost, boost-signals2, c++, non-static
Solution
Just:
class Controller {
public:
Controller() {
worker.connect(boost::bind(&Controller::print, this, _1));
}
private:
void print(const std::string &message) {
std::cout << message << std::endl;
}
Worker worker;
};
Problem
I have been playing around with `boost::signals2` for learning purposes lately, and I was wondering whether I could connect signals to a non-static slot located within a class (like I could in Qt). Consider the following: ``` class Worker { typedef boost::signals2::signal<void (const std::string &)> SendMessage; public: typedef SendMessage::slot_type SendMessageSlotType; boost::signals2::connection connect(const SendMessageSlotType &slot) { return send_message.connect(slot); } private: SendMessage send_message; }; class Controller { public: Controller() { worker.connect(&Controller::print); } private: static void print(const std::string &message) { std::cout << message << std::endl; } Worker worker; }; ``` Now I would want to make `Controller::print` a non-static member. With `boost::thread` for example, this can be achieved using `boost::bind`; is there any way to do this with `boost::signals2`?